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This application is part of a project developed at Politecnico di Milano by
Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi.
More information can be found in the following papers:
  • Interactive Evolution for the Procedural Generation of
    Tracks in a High-End Racing Game

  • Automatic Track Generation for High-End Racing Games
    Using Evolutionary Computation

  • Additional information on the Scenery Generator can be found
    in the thesis of Stefano Suardi: Thesis (Italian)
    For any problems and for additional information, please send an email to


    General Overview
    How to download a track
    Scenery Generator
    Examples of generated tracks