Interactive Track Generator for TORCS and Speed Dreams
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About
This application is part of a project developed at Politecnico di Milano by
Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi.
More information can be found in the following papers:
Interactive Evolution for the Procedural Generation of
Tracks in a High-End Racing Game
Automatic Track Generation for High-End Racing Games
Using Evolutionary Computation
Additional information on the Scenery Generator can be found
in the thesis of Stefano Suardi:
Thesis (Italian)
For any problems and for additional information, please send an email to
trackgen@pierlucalanzi.net
Videos
General Overview
How to download a track
Scenery Generator
Examples of generated tracks